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3 Commits
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0d2a83f508
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0d2a83f508 | |||
2d4a9ac9fd | |||
38bc2fbe92 |
@ -118,26 +118,6 @@ fn toggle_queue() {
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}
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/// Set the source of the audio player
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///
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/// Logs an error if the audio element is not available
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///
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///
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/// # Arguments
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/// * `status` - The `PlayStatus` to get the audio element from, as a signal
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/// * `src` - The source to set the audio player to
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///
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fn set_play_src(src: String) {
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GlobalState::play_status().update(|status| {
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if let Some(audio) = status.get_audio() {
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audio.set_src(&src);
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log!("Player set src to: {}", src);
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} else {
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error!("Unable to set src: Audio element not available");
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}
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});
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}
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/// The play, pause, and skip buttons
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#[component]
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fn PlayControls() -> impl IntoView {
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@ -161,10 +141,7 @@ fn PlayControls() -> impl IntoView {
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if let Some(last_played_song) = last_played_song {
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// Push the popped song to the front of the queue, and play it
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let next_src = last_played_song.song_path.clone();
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status.update(|status| status.queue.push_front(last_played_song));
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set_play_src(next_src);
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set_playing(true);
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} else {
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warn!("Unable to skip back: No previous song");
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}
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@ -538,35 +515,32 @@ pub fn PlayBar() -> impl IntoView {
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let (total_secs, set_total_secs) = signal(0);
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let (percentage, set_percentage) = signal(0.0);
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audio_ref.on_load(move |audio| {
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log!("Audio element loaded");
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status.with_untracked(|status| {
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// Start playing the first song in the queue, if available
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if let Some(song) = status.queue.front() {
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log!("Starting playing with song: {}", song.title);
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// Don't use the set_play_src / set_playing helper function
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// here because we already have access to the audio element
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audio.set_src(&song.song_path);
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if let Err(e) = audio.play() {
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error!("Error playing audio on load: {:?}", e);
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} else {
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log!("Audio playing on load");
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}
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} else {
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log!("Queue is empty, no first song to play");
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}
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});
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});
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let current_song_id = Memo::new(move |_| {
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status.with(|status| {
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status.queue.front().map(|song| song.id)
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})
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});
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let current_song_src = Memo::new(move |_| {
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status.with(|status| {
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status.queue.front().map(|song| song.song_path.clone())
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})
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});
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Effect::new(move |_| {
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current_song_src.with(|src| {
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if let Some(src) = src {
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GlobalState::play_status().with_untracked(|status| {
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if let Some(audio) = status.get_audio() {
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audio.set_src(&src);
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} else {
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error!("Unable to set audio source: Audio element not available");
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}
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});
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}
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})
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});
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// Track the last song that was added to the history to prevent duplicates
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let last_history_song_id = RwSignal::new(None);
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@ -642,26 +616,6 @@ pub fn PlayBar() -> impl IntoView {
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log!("Queue empty, no previous song to add to history");
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}
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});
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// Get the next song to play, if available
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let next_src = status.with_untracked(|status| {
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status.queue.front().map(|song| song.song_path.clone())
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});
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if let Some(audio) = audio_ref.get() {
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if let Some(next_src) = next_src {
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log!("Playing next song: {}", next_src);
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audio.set_src(&next_src);
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if let Err(e) = audio.play() {
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error!("Error playing audio after song change: {:?}", e);
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} else {
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log!("Audio playing after song change");
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}
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}
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} else {
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error!("Unable to play next song: Audio element not available");
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}
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};
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view! {
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